- #Will there be prototype 3? how to#
- #Will there be prototype 3? software#
- #Will there be prototype 3? series#
Finally, once the results have been ordered and presorted it will remain a challenge for users to review large quantities of materials. Result lists are composed of heterogeneous materials (collections, items, finding aids, etc.) and the design needs to represent the different level of representation and provide overviews of the volume of material returned. In particular it was decided to apply the prototype design to the Coolidge Consumerism collection.ĭesign issues are now focusing on browsing the results list. The team was encouraged to replace the planned usability testing with reviews by large audiences at LC and to explore the applicability of the design at other levels of the LC NDLP. As the project evolved it became clear that what was needed was not a self contained complete interface but a set of consistent interfaces for distinct collections and design directions for future interfaces. Laura Campbell, in The Craft of Information Visualization, 2003 Issuesįeedback from the group shifted to implementation issues (how reliable is Java?) and graphical design (how to make those design prototypes more attractive?) which pushed us to sketch more polished graphic designs. Increased fidelity means more visual details and more interactivity by way of adding navigational links in click-through prototypes.Ĭatherine Plaisant.
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Low-fidelity wireframe prototypes are easy to make and effective to use in early design stages. Depending on evaluation goals and the current stage of development, project teams can choose low-fidelity, medium-fidelity, or high-fidelity wireframe prototypes. Wireframe prototypes have become the de facto standard in agile development environments. A “T” prototype combines the advantages of both horizontal and vertical, offering a good compromise for system evaluation.
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A horizontal prototype is very broad in the features it covers and a vertical prototype covers of a narrow breadth of features in significant depth. The nature of possible UX design prototypes can vary significantly, depending on the design situation, especially the stage of development.
#Will there be prototype 3? how to#
In this chapter we describe how to perform the Prototype Candidates UX design lifecycle activity. Rex Hartson, Pardha Pyla, in The UX Book (Second Edition), 2019 Abstract
#Will there be prototype 3? series#
The entire process is a repeatable series of three steps: gather, inventory, and prioritize. Per available time and resources, this is the process of validating prototype directions to the extent allowed by a given prototyping method that enables an iteration to proceed to the next step. A prototype is completed in rounds of iterations until all the high-priority assumptions are validated into requirements. From the perspective of design and prototyping, requirements can be broken into four main categories: business/marketing, functional, technical, and usability.
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By charting both requirements and assumptions, a developer give its next iteration a basis for keeping what is good (what was validated) and discarding what was bad (what was invalidated). In one prototype iteration, some requirements are validated while new questions arise to be addressed in the next iteration. The nature of prototype iteration makes this interplay necessary.
#Will there be prototype 3? software#
Prototyping can track the assumptions and requirements of the software because of the continuous interplay of testing assumptions against documented requirements until all the assumptions are satisfied and requirements are validated. This chapter focuses on transforming prototyping assumptions and requirements into a prototype design. Nevin Berger, in User Experience Re-Mastered, 2010 Publisher Summary